A Tauren Warrior protecting his land with a mace in hand.

Monday, July 18, 2011

Arms Rotation and Timing Help

So lets start with a disclaimer, this is my preferred arms rotation others may have a different view on what to do but this is what works for me. I will break this down into an easy to understand format as opposed to the single string format that is commonly used.

Open: Charge > Rend > Colossus Smash > Bladestorm

Main: Colossus Smash > Mortal Strike > Overpower (if available) > Bladestorm (if needed save for AOE parts of fights) > (Heroic Strike > Slam)*

*Only if MS is on CD and no Overpower available

20%: Colossus Smash > Mortal Strike > Overpower > Execute > Heroic Strike

DKP and Loot

So last week we had another [Firebound Gorget] drop. So once again I waited for any tanks to bid DKP for it and none did so I put in a min bid for it and won it once again. The same Fury warrior that had a problem the first time I won it spoke up again and some tanks ended up wanting it, just not for DKP so this time I kept it. Which brings me to my point in a DKP system your DKP should be used however you see fit for you I needed a neck that didn't have haste on it so I could reforge and use some new pieces of gear that I had recently acquired from the Avengers of Hyjal.

Also I want to reiterate the point I have been making with my stat argument, Strength is not the end-all-be-all it used to be I played TG Fury from when it was introduced in BC and though Wrath so I know that Str next ArP was the only two stats you needed to worry about. I also realize that Str is still highly values for Fury but its not the same value as for Arms so that loss of 17 Str for me is not the same for them.

Friday, July 8, 2011

Arms Stats

Already in 4.2 I have been the center of some loot discussion, based the fact that so much of the Str based loot could be good for a Tank or a DPS. First I am going to go over how I was prioritizing stats before using any (simcraft tools).

My first goal was to get Hit cap at 8% and expertise cap at 26 rating through reforging. After that I would gem for Str and enchant for Str (when it was available), then Crit (if it was available), and finally Mastery if the other two were not available. I would then reforge all other stats to either Crit or Mastery. Oh and for the Boot enchant Mastery+run speed is the only way to go (if you didn't know this, the quicker you get to the boss the more DPS you do).

This brings me to why I have already taken some flack for some loot choices. Our guild had the [Firebound Gorget] drop and because it was or first night of raiding (our first trash pull in fact) no one had the appropriate DKP to bid for it so it went to rolls, and of course I won it.