A Tauren Warrior protecting his land with a mace in hand.

Friday, October 11, 2013

WICBT: Should professions be account-wide?

Image found on MCA Network Academy Blog

This weeks Community Blog Topic hits on an issue that is actually something that I and I am sure many of you have not only thought about recently but through out you playing time in Azeroth. The easy route would be to take a page from the Diablo 3 book and have it be to have all characters have access to all professions and each one of your characters can contribute to leveling said professions at the same time, however I disagree on this route, follow be after the jump to find out my thoughts.

WICBT: How long have you been playing World of Warcraft and what life changes have you gone through?

I have been playing WoW since January 2007. My college room mate (all 4.5 years) asked me if I wanted to try it out with him since he had friends at work who played it. So we went in to the BB he worked at and picked up 2 each of Vanilla, TBC and Time Cards. Over the last almost 7 years my life has changed so much. At the time my girlfriend and room mate all lived together, That same year we found a stray dog that is still with us today. In the December of 2008 my girlfriend and I got engaged. The Summer of 2009 we bought our 2nd dog and in December all three of us graduated from Arizona State, 2 days later my fiance and I packed up all of our stuff and moved back to California. My fiance and I got married in July of 2010. Since then my wife and have bought a car, had a wonderful baby girl, bought a house, and now I am General Manager of a dealership.

I have met many great people in game, and the game has helped me with my social anxiety. Some of my favorite people that I have met in game no longer play even my room mate stopped playing at the beginning of Wrath. I would love to get my wife playing a little bit. I hope to play with my daughter, she seem interested in and loves to sit in my lap and watch me play. I think WoW and a lot of gaming in general if properly handled can be used to develop bonds with our kids and also teach them critical thinking skills.

Finally over with all the changes in my life above I have had those changes effect me in game. I no longer play 6 hours a day 6-7 days a week. Most weeks its 2 days for 3-5 hours, some weekends I get in more play time if I'm not watching football or going out with the family. Also I with the limited play time to put into improving my character every chance I get I have been dabbling in the other aspects of the game beyond Raiding. I have joined an RP server, dabbled in pet battles, leveled a 3rd alt to 90, started to random PvP more, and any of the newer features Blizzard has given us.

Thursday, October 3, 2013

WICBT: What's your most and least favorite expansions?

Image Courtesy of  TheDDGuides
Favorite Expansion is a hard one I could say TBC but then again that is when I started, so it'd be like a  Vanilla vet or Wrath child saying those were their favorite expansions, because it was new and newness and and nostalgia are powerful emotions. I loved Wrath's story if not because I loved Warcraft 3's story so much. Cataclysm was good because well Arms DPS was amazing. Pandaria has been pretty awesome from game play changes and lore plots. But if I had to really sit down an pick a favortie expansion I think I would have to go with TBC the wonder that I felt along with Sunwell was amazing, I think if they hadn't (even if hastily) released Sunwell I think my answer may be different.

As far as least favorite expansion, even if Arms DPS was godlike Cataclysm earns this (dis)honor. Not wrapping up Neptulaons story, or how disappointed I was in Thrall stepping down when the Horde needed him most are just a few of the things that rubbed me the wrong way.  The fact that we killed potentially the biggest threat to Azeroth well before his time, unless Sargeras will finally not fail at coming to Azeroth in his full power and glory.

To sum it up I think all of the expansions have had their bright sports as far as game play, quality of life changes and lore.