With the coming of 4.3 it has laid to rest the notion that it would kill Arms PvE DPS being competive with Fury, and in fact made Arms the viable PvE spec by a lot. People called me crazy for playing Arms in 4.1 and 4.2 but look at them now all running around with their single 2 handed weapons. The funny thing is that even with full 4.2 gear I am currently putting out more DPS than better geared warriors on my Server and in LFR (yes I know they are normally lazy in LFR). What it comes down to is how I DPS and the way my spec is set up. 1) I know the arms priority system very well for playing it over a year now, and most Fury warriors are still trying to faceroll as Arms, yes it will put out okay numbers, but no where near where it should be. 2) In DS the same as it was in FL the AoE Arms spec seems to be the better overall spec for the dungeon there are a few fights where the single target spec is better but for the over all raid go with the AoE spec especially if you need your 2nd spec for something else (like having to tank because your guild fell apart 2 weeks before 4.3 came out and still hasn't recovered).
Just remember the best DPS priority rotation will look something like this for single target Open w/ Rend - then begin - CS>MS>OP>Slam(Rage<60&MS still on CD)/HS(Rage>60)
and for Multiple Target: Open with Rend - then begin - CS>MS>TC>OP>MS>BS>MS>CS>SS> then settle into the above single target rotation until BS and SS are off cooldown.
A Tauren Warrior protecting his land with a mace in hand.
Thursday, January 12, 2012
Monday, August 29, 2011
Transmog Farming
So with the dawn of 4.3 upon us I decided it is time to do 2 things farm the rest of my T6 and T7 sets for PvE and PvP respectively, well as farm out the Purple Judgement BC remake set. The easy part about T6&7 is I am complete on T7 and just need a few pieces on T6 the hard part is the content is not easily solo-able on an Amrs warrior and i have no drive to do that stuff Prot or Fury. The Purple Judgement set is easy to solo for because it all drops from BC 5mans reg and heroics and the content is easy now, just remember to change the dungeon to the correct difficulty for the piece you are farming (/facepalm), the hard parts is the time it take to farm all the pieces due to the annoying max dungeon per hour limit. You can easily run all 3 of Hellfire Citadel and 3 of Sherpenshrine Caverns dungeons in no less then 35 mins, but you cant because you can only run 5 an hour. Now the other thing is I am not quite sure if it within the hour, or with in an hour of the first dungeon you do, or the last. So it could be a 25 min sitting a full hour or whatever time is left until the clock rolls over at 00.
So my goal is to finish of T6 first starting this week. I even found a wrath belt that matches the color of T6 almost perfectly because I love the textured belt buckles they added in wrath as opposed to the flat belt buckles from Vanilla and BC.
So my goal is to finish of T6 first starting this week. I even found a wrath belt that matches the color of T6 almost perfectly because I love the textured belt buckles they added in wrath as opposed to the flat belt buckles from Vanilla and BC.
Thursday, August 11, 2011
Sun's Guide to Asking Mr. Robot
If you haven't found askmrrobot.com you are missing out on one of the easiest to use gear optimizer and best in slot advice out there.
Today I will give you a step-by-step guid to using this amazing tool.
Today I will give you a step-by-step guid to using this amazing tool.
Monday, July 18, 2011
Arms Rotation and Timing Help
So lets start with a disclaimer, this is my preferred arms rotation others may have a different view on what to do but this is what works for me. I will break this down into an easy to understand format as opposed to the single string format that is commonly used.
Open: Charge > Rend > Colossus Smash > Bladestorm
Main: Colossus Smash > Mortal Strike > Overpower (if available) > Bladestorm (if needed save for AOE parts of fights) > (Heroic Strike > Slam)*
*Only if MS is on CD and no Overpower available
20%: Colossus Smash > Mortal Strike > Overpower > Execute > Heroic Strike
Open: Charge > Rend > Colossus Smash > Bladestorm
Main: Colossus Smash > Mortal Strike > Overpower (if available) > Bladestorm (if needed save for AOE parts of fights) > (Heroic Strike > Slam)*
*Only if MS is on CD and no Overpower available
20%: Colossus Smash > Mortal Strike > Overpower > Execute > Heroic Strike
DKP and Loot
So last week we had another [Firebound Gorget] drop. So once again I waited for any tanks to bid DKP for it and none did so I put in a min bid for it and won it once again. The same Fury warrior that had a problem the first time I won it spoke up again and some tanks ended up wanting it, just not for DKP so this time I kept it. Which brings me to my point in a DKP system your DKP should be used however you see fit for you I needed a neck that didn't have haste on it so I could reforge and use some new pieces of gear that I had recently acquired from the Avengers of Hyjal.
Also I want to reiterate the point I have been making with my stat argument, Strength is not the end-all-be-all it used to be I played TG Fury from when it was introduced in BC and though Wrath so I know that Str next ArP was the only two stats you needed to worry about. I also realize that Str is still highly values for Fury but its not the same value as for Arms so that loss of 17 Str for me is not the same for them.
Also I want to reiterate the point I have been making with my stat argument, Strength is not the end-all-be-all it used to be I played TG Fury from when it was introduced in BC and though Wrath so I know that Str next ArP was the only two stats you needed to worry about. I also realize that Str is still highly values for Fury but its not the same value as for Arms so that loss of 17 Str for me is not the same for them.
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